![]() ![]() ![]() Not having a game console in the house meant I had to go to friends houses and play theirs. I now thank them for that decision because Rogue Invader is inspired directly from and old animation I did on the Mac SE. They instead encouraged us to use our time and be creative. My parents wouldn’t buy a game console system, though we wanted one really bad. These games looked awesome for only working with black and white pixels. ![]() I also loved Space Quest, King’s Quest, Police Quest, and Gold Rush from Sierra. Ones that stood out were Dark Castle, Beyond Dark Castle, and of course you have to include Stunt Copter and Wave 15 (which I still haven’t beat). I remember playing great games on those black and white Macs. We started with the 128k, jumped to a Mac SE, then a Mac Classic. Nathan Rees: I grew up with the Apple Macintosh being the home computer for all my young life. The early build I played looks impressive and shows a lot of promise.Ĭreator Nathan Rees spoke with me as he was preparing to launch his Kickstarter:īrian Wiser: What inspired you to create Rogue Invader and use retro 1-bit graphics? Did you have a classic Mac growing up? Wordperfect 2.21a for the Apple IIgs Updatedĭo you miss the days of 1-bit Mac games? Squishy Games is finishing Rogue Invader – their nearly-complete, modern side-scrolling shooter, due to be released February 2016 in 720p black and white.Cyber Jack: Synergistic & Robert Clardy. ![]()
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